Thursday, February 28, 2019

Pointcloud Meshing with Seperations, pt2


I spent a day building a low poly model for the smoker deck environment. I UV unwrapped everything, then imported everything (as a combined .obj file) into Zephyr. I followed my documented steps from before on reprojecting.
The results? Lots of issues. I am kind of frustrated.


Monday, February 25, 2019

Pointcloud Meshing with Separations, pt1

Something unique to scanning a room scale environment is the process of meshing the pointcloud into separated pieces. I decided to run some tests with re-projection on a smaller object.


In virtual environments it's important to remember that we are building a fictional set, and not an accurate representation of the world. Typically, the background is a skydome. There may be elements on a billboard/card. As objects are closer to the foreground, they require more accurate models and texture details. 

Tuesday, February 19, 2019

After Class, wk 07

This paper from 1995 was recommended to me.
Julie Dorsey
https://repository.upenn.edu/cgi/viewcontent.cgi?article=1072&context=hms


I don't know how this relates to my work. This went completely over my head.

note-- my overall goals as outlined below have not really changed over the course and are still very similar to my original mock project from DIGM501 last term. The technology solutions have evolved, but the overall goal is the same. I wish we had a little more overlap/continuity in the sequence of these courses because at this point I seem to be repeating myself.

--

Pitch: I want to scan things

Paragraph Description: My goal this term is to research accessible reality capture tools and techniques to recreate a real world location in an interactive realtime game environment. Ultimately the goal is to produce a beautiful virtual space, but might also have applications in digital conservation/archiving efforts. My main tools are a DSLR camera, photogrammetry software, standard game asset production tools, and a game engine.


Week 7 - Repeat steps to create game ready assets with the larger roomscale pointcloud data. (See https://tasha3d.blogspot.com/2019/02/getting-game-ready-models-out-of-3df.html)



Week 8 - Decide on game engine solution. Import all assets into engine. Test with other assets in room. Begin lighting.


Week 9 - Continue lighting work, atmospheric effects, and something dynamic.


Week 10 - Flex week, address issues/polish. If time, build a simple interaction (ex, a lightswitch, a simple quicktime event.)


Thursday, February 14, 2019

Getting Game-ready Models out of 3DF Zephyr

As impressive as Zephyr has been, I found a few painpoints that required the model be exported out into a different tool and brought back in to continue. In fact, this whole process required jumping back and forth between several softwares.

For this write up I used my Lichen Angel model. There were a couple of places I wanted to spend more time on, such as cleaning the mesh, but my priority here was documenting the steps. I hope to improve on this workflow.

Quain Courtyard pt 4, mild success