I have mentioned this talk before: https://www.youtube.com/watch?v=Ny9ZXt_2v2Y
and I have even mentioned the delighting tool that this team published.
But I hadn't put two and two together. Turns out there is an AMAZING photogrammetry guide that was published under this Unity research team. It is over 40 pages of best practices, equipment, and general documentation. https://unity.com/solutions/photogrammetry
And just look at their tech demo 😍 https://www.youtube.com/watch?v=q2Z1oiFDKI0
Showing posts with label Tasha's Book Club. Show all posts
Showing posts with label Tasha's Book Club. Show all posts
Friday, March 8, 2019
Tuesday, January 29, 2019
An Essay on Walking Simulators
Another source of my frustrations last week has been that while researching/ problem solving technical issues, I feel like I am forgetting why I am even excited about environment art in the first place. This feeling isn't new to me, it is something I struggle with as a digital artist a lot. So I thought I might write about some of my favorite games.
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I have written before about getting game ready assets, but this time I approached scanning in a totally different way. Actually, I think it ...
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I got to show off my scan portraits the other day on the Looking Glass holo display. I used a pre built app to display the models, and pa...
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I'm very excited to talk about Substance Alchemist, it has really solved a huge chapter in my reality capture explorations. The method...