One thing that I like about working with scanning is that it is easy to work iteratively and BIG to SMALL. It's easy to quickly generate a sparse pointcloud of the entire space (esp with 360 cameras), then refine per object to smaller, denser pointclouds. Then lastly, each asset can be optimized and made beautiful for a realtime environment.
I feel good about ending out the term with a workflow that makes sense and can show results in just a couple of days. The Cemetery Hill project is just at the beginning, but the proof of tech can already be presented.