Showing posts with label Smoker Deck. Show all posts
Showing posts with label Smoker Deck. Show all posts

Saturday, March 9, 2019

Prototype: The Smoker Deck

Download here for Android + Google Cardboard

Seperated Mesh
https://drive.google.com/open?id=1hNrkL4TSNNOvP-teHeqQT2yeuT_mvdsO

Single Mesh
https://drive.google.com/open?id=17ehS4F1MONKlktgRxc04yzF4QHO7qXXQ


A gallery of failures! and a write-up on this term

I am essentially confirming to have reached a dead end with my separated mesh idea! So I used the auto mesh decimation tools and made a singular mesh version as well.

Both reconstructions of the data are, well, bad.

Here is the separated mesh in Unity


And here is the single decimated mesh in Unity




Friday, March 8, 2019

Following the Unity Documentation

My goal is to bring everything into Unity and experiment with the data in a game rendering environment. According to my notes these are my next steps:

  • Export high res mesh, lo res unwrapped mesh, and re-projected color map out of Zephyr
  • Use something to bake mesh maps (Substance, xNormal) 
  • De-light the color map (Unity plugin, Photoshop, both)
  • If applicable, develop tileable maps for custom material**
  • Bring all into game engine

I keep getting stuck on little details within the process. Export settings, incompatible file formats, etc. But I have a bit of a mental block to get over as well.

Quain Courtyard pt 4, mild success