Download here for Android + Google Cardboard
Seperated Mesh
https://drive.google.com/open?id=1hNrkL4TSNNOvP-teHeqQT2yeuT_mvdsO
Single Mesh
https://drive.google.com/open?id=17ehS4F1MONKlktgRxc04yzF4QHO7qXXQ
Showing posts with label Smoker Deck. Show all posts
Showing posts with label Smoker Deck. Show all posts
Saturday, March 9, 2019
A gallery of failures! and a write-up on this term
Friday, March 8, 2019
Following the Unity Documentation
My goal is to bring everything into Unity and experiment with the data in a game rendering environment. According to my notes these are my next steps:
I keep getting stuck on little details within the process. Export settings, incompatible file formats, etc. But I have a bit of a mental block to get over as well.
- Export high res mesh, lo res unwrapped mesh, and re-projected color map out of Zephyr
- Use something to bake mesh maps (Substance, xNormal)
- De-light the color map (Unity plugin, Photoshop, both)
- If applicable, develop tileable maps for custom material**
- Bring all into game engine
I keep getting stuck on little details within the process. Export settings, incompatible file formats, etc. But I have a bit of a mental block to get over as well.
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I have written before about getting game ready assets, but this time I approached scanning in a totally different way. Actually, I think it ...
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I got to show off my scan portraits the other day on the Looking Glass holo display. I used a pre built app to display the models, and pa...
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I'm very excited to talk about Substance Alchemist, it has really solved a huge chapter in my reality capture explorations. The method...