The results? Lots of issues. I am kind of frustrated.
I have to remind myself that a lot of these steps won't look "right" until then end when I delight + bake normals. But still... this looks reminiscent of Goldeneye and Perfect Dark era, poorly plastered textures projected onto simple geometry.
Next I am going to try importing + reprojecting each piece individually. I hope this creates more accurate texture and resolves a lot of the issues that were created by overlapping textures.
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Troubleshooting notes:
(aka me thinking out loud)
- Manual retopo created more issues
- separating exports did not seem to help. the geo was just too different for a proper reprojection
- the pipe looked really good however. maybe because it was simple enough? maybe I just matched it better
- Zbrush Dynamesh creates 100 diff shells and sometimes even causes Zephyr to crash.
- why does it break up the geo? and it only sometimes happens?
- check export settings.
- Meshmixer is also useful but only makes tris
- I want quads so I can easily unwrap
- Go back to point based rendering?
- but then how do you de-light?
- how do you do anything with points, really
- Some assets look correct...
- the pipe looks awesome
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