I wrapped up a few weeks ago after learning a whole bunch about scanning processes. I am actually in the process of condensing everything from my previous posts into a short writeup, which I have found quite therapeutic. I was a bit all over the place and it helps to summarize in a formal way.
One immediate goal I have in mind is to apply to the Thoughtworks / Scatter volumetric filmmaking residency. It is paid (!!!) and requires a project proposal that uses their tool Depthkit. The deadline is April 25th which is very soon.
I have been poking around and evaluating the tool
https://www.depthkit.tv/faq
My first concern is, yes, it's volumetric and uses a depth sensor. However, it is not a fully 3D reconstruction. In fact I was a bit underwhelmed by their sample files... rotating more than 5-10 degrees will greatly break the illusion.
At the angle of capture...

oh no

oh noo
The support for multiple sensors is planned but not yet released.
That being said, their resume of artists / projects that used their tool have come up with some stunning works that work with the 'hologram' style capture. Usually by leveraging a tastefully stylized shader (they call "Looks", which are paid features).
There is also no other tool like Depthkit, which makes volumetric video so easy to obtain and use.
--
In other news, I have a rough overview of research goals.
Week 2
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Project approved
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Week 3
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Scout Shoot locations
Come up with a couple options, document each
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Week 4
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Material Scanning Tests
Ground
Vertical surface
Complex materials
Decide on location
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Week 5
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First Shoot
Process Pointclouds
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Week 6
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Reshoot
Process Pointclouds
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Week 7
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Optimize Major assets
Skydome
Ground planes
Large static objects
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Week 8
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Cont Optimizing Optimize mid range objects
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Week 9
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Additional elements
Atmospheric effects
lighting
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Week 10
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Flex time/Polish
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