I did a quick mesh decimation (the built in tools are ok, but I used ZBrush's Dynamesh and re exported) and have begun retopo-ing.
I also recorded the ambient sounds from the location, 5 minutes of white noise, on my phone. It's low quality, but I think will be a nice touch.
Next steps are finishing the retopo, UV unwrapping, re-baking the color and bump detail (albedo and normal). Finally, pulling this new asset into a game engine like Unity (although... I'm leaning towards Unreal.
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