Goal: Build a virtual space based off a real world location.
- Scout location
I'm looking for a room sized space with lots of natural elements. Maybe outside, or a greenhouse. Something with interesting design and beautiful aura. Determine scanning needs, object separations before shoot.
I'm looking for a room sized space with lots of natural elements. Maybe outside, or a greenhouse. Something with interesting design and beautiful aura. Determine scanning needs, object separations before shoot.
- Assemble equipment
Determine what can/cannot be taken out in the field. Optimize for a 1-2 person team. Might need a car. Harddrive? Plan for reshoot.
Determine what can/cannot be taken out in the field. Optimize for a 1-2 person team. Might need a car. Harddrive? Plan for reshoot.
- Obtain data
In addition to 3D data, takes notes on location
In addition to 3D data, takes notes on location
- Process data
- Build a walkable level
Using the assets generated from the acquired data to recreate the space in a game engine. Should demonstrate a beautiful render and accurate capture of the real world space. Would be nice to include some additional atmospheric design such as dust particles. As a flex goal, would like to target a room scale VR build.
--
I would like to work towards this end project in the next few weeks, aiming to complete before the end of the quarter. First time running through this process it probably makes sense to choose a location close to university city, but would like eventually to scout further away.
No comments:
Post a Comment